AoeStats
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Four Lakes

503211412Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 84m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
776
+12
🇺🇸 Bohemians · United States
707
+15
vs
🇹🇷 Portuguese · Türkiye
696
-14
🇪🇸 Italians · Spain
660
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 2,008 12:33 19:55 39:22 ⚔ FC into Scouts
20 1,673 10:20 19:10 32:33 ⛏ Fast Castle
10 813 11:38 24:13 39:51 ⚔ Fish Boom into Archers
8 650 11:56 18:33 32:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,565 23,979 25,990 4,440 85,974 90,038
29,110 20,617 16,430 6,105 72,262 96,450
27,315 15,785 13,175 5,550 61,825 67,832
10,740 15,855 10,050 1,130 37,775 54,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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