AoeStats
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Yucatan

503211379Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 72m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
912
+19
🇭🇰 Franks · Hong Kong SAR China
893
+20
vs
🇧🇷 Franks · Brazil
1070
-23
🇧🇷 Khmer · Brazil
890
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,957 9:59 19:32 36:39 ⚔ Scout Rush
22 1,586 9:55 18:02 40:41 ⚔ Scout Rush
13 968 10:57 18:37 35:33 ⛏ Fast Castle
9 678 10:46 22:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,770 13,675 24,385 7,550 86,380 89,763
28,635 28,606 15,840 4,200 77,281 106,214
29,155 22,260 16,410 8,800 76,625 86,804
13,070 14,285 3,095 850 31,300 39,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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