AoeStats
← @JPierre99

Arabia

503211295Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 31m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,064 9:40 26:59 ⚔ Archer Rush
26 827 10:56 26:53
17 537 11:24
17 529 11:21 29:01 ⚔ Scouts into Towers
12 380 12:31
6 198 13:17

Resources

Player Food Wood Gold Stone Spent Collected
5,940 2,530 1,555 375 10,400 11,578
4,860 2,560 825 1,700 9,945 12,130
5,895 2,215 970 650 9,730 14,048
3,345 4,085 50 250 7,730 9,223
3,975 2,005 630 0 6,610 7,170
2,315 1,733 150 225 4,423 5,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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