AoeStats
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Black Forest

503211074Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 56m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1120
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1113
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1204
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1129
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,399 11:56 21:22 36:12 ⚔ M@A into Towers FC
35 2,012 12:57 17:07 30:27 ⛏ Fast Castle
33 1,873 11:16 19:55 28:28 ⛏ Fast Castle
32 1,840 10:39 16:38 36:06 ⛏ Fast Castle
29 1,654 12:31 17:24 29:39 ⛏ Fish Boom FC
26 1,470 11:34 15:36 32:52 ⛏ Fish Boom FC
24 1,388 11:28 15:10 30:09 ⛏ Fast Castle
18 1,050 11:57 17:13 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,595 34,856 13,900 3,150 85,501 90,241
40,225 21,272 19,010 4,675 85,182 91,889
43,315 20,590 15,540 1,720 81,165 99,336
32,030 12,485 24,525 2,900 71,940 104,494
23,610 26,550 16,495 4,100 70,755 77,491
24,560 19,270 18,285 3,540 65,655 74,660
24,485 19,212 18,885 1,145 63,727 74,917
24,395 17,074 11,895 2,370 55,734 76,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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