AoeStats
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Arabia

503210996Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 74m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
983
+13
🇲🇽 Franks · Mexico
821
+20
vs
🇷🇺 Jurchens · Russia
918
-17
🇦🇲 Inca · Armenia
918
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,716 9:49 21:19 37:21 ⚔ Archer Rush
22 1,658 10:36 25:13 43:58 ⚔ Scout Rush
22 1,652 9:34 23:19 39:26 ⛏ Fast Castle
18 1,306 12:57 19:19 46:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,500 19,875 17,295 4,080 93,750 96,938
31,875 23,984 21,610 3,650 81,119 87,853
36,865 11,543 20,035 6,010 74,453 97,126
24,155 30,970 16,025 3,275 74,425 76,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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