AoeStats
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Nomad

503210933Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 34m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Dravidians · Denmark
1329
+6
🇩🇰 Berbers · Denmark
988
+20
🇳🇴 Italians · Norway
933
+23
🇨🇷 Khmer · Costa Rica
1110
-17
🇪🇸 Ethiopians · Spain
1071
-15
🇨🇷 Byzantines · Costa Rica
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,659 15:20 21:53 ⛏ Fish Boom FC
31 1,060 12:58 19:02 ⛏ Fish Boom into Galleys FC
21 724 15:40 19:26 ⚔ Fish Boom into Archers FC
13 453 13:23 ⚔ Fish Boom into Scouts
13 444 17:44 ⛏ Fish Boom into Fire Galleys
10 342 14:27 22:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,710 9,810 5,965 950 29,435 33,457
6,475 8,192 3,400 100 18,167 20,093
5,320 5,597 970 850 12,737 12,732
4,045 4,339 2,105 850 11,339 14,198
3,150 3,915 865 110 8,040 9,994
3,410 3,175 210 725 7,520 8,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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