AoeStats
← omardenicia12

Arabia

503210927Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 52m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
720
+15
🇧🇷 Vikings · Brazil
707
+16
vs
🇲🇽 Hindustanis · Mexico
734
-17
🇲🇽 Persians · Mexico
678
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,339 10:32 20:50 45:15 ⛏ Fast Castle
23 1,188 13:01 25:20 44:31 ⚔ Archer Rush
21 1,081 10:16 21:58 52:16 ⚔ FC into Archers
17 914 11:14 29:19 41:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,640 14,785 10,890 1,625 52,940 55,372
22,040 14,030 11,775 975 48,820 56,318
17,730 14,385 10,675 2,005 44,795 57,271
15,905 10,760 6,230 1,500 34,395 46,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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