AoeStats
← Roxitos9

Coastal Forest

503210796Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 21m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
668
+8
🇦🇷 Bengalis · Argentina
501
+15
🇪🇸 Magyars · Spain
391
+20
🇧🇷 Franks · Brazil
587
-19
🇧🇷 Sicilians · Brazil
545
-17
🇪🇸 Khmer · Spain
333
-8
Player eAPM Actions Feudal Castle Imperial Opening
10 213 14:32
10 229 13:17 ⛏ Fish Boom
10 223 12:20 ⚔ Scout Rush
8 173 14:31
7 157 10:59 19:23 ⛏ Fast Castle
0 7

Resources

Player Food Wood Gold Stone Spent Collected
3,125 2,545 50 0 5,720 7,530
3,080 2,356 50 170 5,656 6,132
3,335 2,105 200 0 5,640 6,666
2,950 1,965 0 395 5,310 7,420
3,150 1,755 200 0 5,105 6,642
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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