AoeStats
← Nordinateur93

Black Forest

503210748Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 62m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
837
+8
🇵🇹 Persians · Portugal
664
+15
🇺🇸 Britons · United States
526
+21
🇺🇸 Persians · United States
505
+30
vs
🇫🇷 Britons · France
706
-19
🇫🇷 Persians · France
662
-19
🇫🇷 Celts · France
623
-16
🇫🇷 Poles · France
578
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,252 9:04 20:11 36:50 ⛏ Fast Castle
24 1,511 14:46 21:03 37:41 ⛏ Fast Castle
13 782 13:49 19:11 38:36 ⛏ Fast Castle
12 751 21:42 32:30 41:40 ⛏ Fast Castle
11 685 16:36 26:24 39:11 ⚔ Fish Boom into Archers
11 688 13:56 20:36 32:53 ⛏ Fast Castle
11 697 12:15 24:20 39:42 ⛏ Fast Castle
10 624 16:55 25:55 38:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,465 43,195 11,330 2,800 83,790 93,983
35,735 18,916 24,950 2,900 82,501 91,919
22,335 24,185 20,275 3,500 70,295 80,335
35,195 12,492 18,335 4,200 70,222 81,168
14,155 18,900 13,330 4,145 50,530 63,635
12,625 17,327 12,705 3,120 45,777 77,505
16,595 6,104 6,710 2,665 32,074 43,635
9,900 7,873 3,280 940 21,993 21,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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