AoeStats
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Arabia

503210609Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 31m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
657
+9
🇮🇹 Persians · Italy
652
+9
🇦🇷 Britons · Argentina
640
+9
🇨🇴 Malians · Colombia
398
+20
vs
🇮🇩 Slavs · Indonesia
511
-13
🇩🇪 Byzantines · Germany
507
-12
🇪🇸 Khmer · Spain
468
-11
🇩🇰 Teutons · Denmark
465
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 818 11:50 26:50 — ⚔ Archer Rush
15 462 13:23 22:21 — ⚔ Skirmisher Rush
10 305 11:22 26:25 — ⛏ Fast Castle
9 295 10:59 30:30 — ⛏ Fast Castle
7 213 13:47 24:35 — ⚔ FC into Skirms
6 188 12:05 24:01 — ⛏ Fish Boom FC
5 171 12:30 23:34 — ⚔ FC into Archers
5 163 16:15 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,180 4,500 1,360 925 13,965 16,163
6,025 5,125 800 885 12,835 14,404
5,045 4,365 1,470 1,240 12,120 13,633
5,020 3,940 700 790 10,450 13,048
4,345 3,935 660 1,120 10,060 10,752
4,200 4,505 350 850 9,905 11,852
3,980 3,345 265 0 7,590 10,830
4,300 2,625 380 0 7,305 11,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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