AoeStats
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QS Arena

503210521Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 63m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
843
+14
🇺🇸 Huns · United States
808
+16
🇺🇸 Bulgarians · United States
806
+16
🇷🇺 Poles · Russia
725
+20
🇬🇧 Bohemians · United Kingdom
834
-18
🇹🇷 Britons · Türkiye
821
-17
🇦🇷 Persians · Argentina
797
-16
🇫🇷 Khmer · France
788
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,698 8:59 16:57 ⛏ Fast Castle
25 1,554 7:41 12:09 29:55 ⛏ Fast Castle
21 1,308 7:13 18:35 30:45 ⛏ Fast Castle
18 1,108 8:48 16:27 30:15 ⛏ Fast Castle
17 1,100 10:47 16:55 29:47 ⛏ Fast Castle
15 939 7:49 13:51 26:51 ⛏ Fast Castle
14 896 11:12 17:51 32:48 ⛏ Fast Castle
12 770 9:12 16:27 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,475 16,865 28,895 4,950 89,185 122,830
27,365 25,050 14,330 7,695 74,440 79,602
20,760 29,000 20,140 1,800 71,700 73,618
27,300 16,815 22,395 2,900 69,410 82,527
38,225 18,088 9,710 2,420 68,443 72,315
23,030 17,345 11,415 2,700 54,490 55,301
16,965 22,440 9,695 3,480 52,580 52,857
14,830 12,135 7,550 1,560 36,075 41,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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