AoeStats
← Hijuscus

Yucatan

503210456Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 79m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
846
+9
🇹🇷 Khmer · Türkiye
825
+9
🇹🇷 Bohemians · Türkiye
785
+11
🇹🇷 Britons · Türkiye
708
+14
vs
🇨🇴 Persians · Colombia
688
-11
🇹🇼 Magyars · Taiwan
683
-11
🇺🇸 Maya · United States
683
-11
🇨🇳 Japanese · China
630
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,738 18:42 38:48 61:39 ⛏ Fast Castle
22 1,780 12:31 19:22 31:50 ⛏ Fast Castle
22 1,786 14:31 17:37 34:12 ⛏ Fish Boom FC
17 1,387 13:28 24:45 39:54 ⛏ Fish Boom FC
16 1,306 13:32 26:18 41:14 ⚔ Skirmisher Rush
15 1,215 12:09 21:30 40:51 ⛏ Fish Boom FC
12 941 13:08 28:16 37:30 ⛏ Fish Boom FC
8 675 10:35 19:34 37:04 ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
38,870 39,555 24,005 7,275 109,705 168,936
34,075 28,655 32,885 3,840 99,455 113,492
20,395 43,535 28,125 6,700 98,755 172,575
31,685 19,330 25,075 5,500 81,590 96,801
17,585 31,244 18,680 4,080 71,589 124,088
27,980 18,770 21,160 3,655 71,565 85,427
15,700 20,180 10,745 1,850 48,475 57,653
16,170 11,950 7,605 1,315 37,040 52,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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