AoeStats
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QS Arena

503210327Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 41m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Malians · Costa Rica
1062
+12
🇺🇸 Persians · United States
1005
+14
🇻🇳 Huns · Vietnam
987
+15
🇻🇳 Armenians · Vietnam
942
+17
🇫🇷 Britons · France
988
-15
🇩🇪 Japanese · Germany
975
-15
🇩🇪 Persians · Germany
963
-14
🇵🇪 Teutons · Peru
932
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,081 8:14 13:21 27:44 ⛏ Fast Castle
24 1,006 8:59 12:30 38:22 ⛏ Fast Castle
17 710 8:02 18:57 ⚔ Archer Rush
17 708 8:39 13:55 40:17 ⛏ Fast Castle
15 622 7:48 15:40 ⛏ Fast Castle
15 619 8:22 15:55 28:52 ⛏ Fast Castle
15 624 10:46 14:54 33:23 ⛏ Fast Castle
10 431 9:38 14:55 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,080 7,885 13,630 850 47,445 51,723
20,080 18,455 3,185 1,700 43,420 46,878
17,530 15,015 7,565 2,300 42,410 59,245
23,255 11,795 5,905 320 41,275 50,197
20,960 8,690 6,230 4,850 40,730 48,846
15,255 7,785 6,425 1,050 30,515 38,144
7,275 8,050 3,660 1,500 20,485 25,944
9,375 7,805 2,145 365 19,690 23,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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