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Black Forest

503210319Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 79m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
664
+13
🇨🇿 Inca · Czechia
662
+14
🇹🇷 Celts · Türkiye
599
+16
🇪🇸 Britons · Spain
730
-20
🇷🇴 Bulgarians · Romania
560
-12
🇮🇳 Romans · India
536
-25
Player eAPM Actions Feudal Castle Imperial Opening
19 1,502 10:37 21:42 38:13 ⛏ Fast Castle
18 1,453 14:50 24:03 40:16 ⛏ Fast Castle
18 1,423 13:25 27:57 38:48 ⛏ Fish Boom FC
17 1,364 10:41 22:33 37:18 ⛏ Fast Castle
13 1,079 18:26 23:18 38:21 ⛏ Fast Castle
12 935 13:51 29:32 37:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,780 40,205 23,485 3,100 105,570 153,053
42,005 37,785 11,970 835 92,595 113,245
34,720 32,795 19,965 4,400 91,880 111,520
37,835 15,805 24,770 4,315 82,725 107,054
27,575 11,575 22,575 2,700 64,425 80,531
16,395 9,105 7,395 1,945 34,840 38,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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