AoeStats
← redjumper99

Coastal Forest

503210316Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 41m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Cumans · Ireland
957
+17
🇵🇱 Hindustanis · Poland
937
+18
🇬🇧 Britons · United Kingdom
912
+19
🇩🇪 Spanish · Germany
989
-18
🇩🇪 Wei · Germany
983
-18
🇩🇪 Mongols · Germany
962
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,809 9:48 20:26 ⚔ Scout Rush
36 1,518 12:32 18:38 34:37 ⛏ Fish Boom FC
27 1,120 13:21 29:09 39:28 ⚔ Fish Boom into Scouts
26 1,081 10:42 18:54
25 1,023 9:55 15:41 36:19 ⛏ Fast Castle
17 707 12:16 23:08

Resources

Player Food Wood Gold Stone Spent Collected
20,120 14,255 6,130 1,050 41,555 48,295
14,320 15,408 7,525 2,255 39,508 43,062
12,345 9,346 5,475 2,250 29,416 30,320
10,775 12,135 5,735 750 29,395 32,831
7,530 8,258 4,175 2,460 22,423 24,729
10,715 6,185 1,265 1,500 19,665 22,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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