AoeStats
← enzo98

Black Forest

503210315Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 57m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
889
+16
🇩🇪 Japanese · Germany
844
+18
🇫🇷 Italians · France
890
-17
🇫🇷 Franks · France
890
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,389 11:07 17:39 36:23 ⛏ Fast Castle
19 1,116 15:20 25:07 35:22 ⛏ Fast Castle
17 958 11:40 21:13 36:09 ⛏ Fast Castle
14 809 13:41 22:11 35:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,480 22,495 16,300 5,255 79,530 102,351
25,705 24,461 21,745 5,050 76,961 89,009
31,700 24,607 15,695 3,775 75,777 91,612
22,735 12,385 16,455 2,900 54,475 59,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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