AoeStats
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Four Lakes

503210302Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 51m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tatars · Peru
817
+16
🇩🇰 Malians · Denmark
757
+18
🇧🇪 Vikings · Belgium
815
-17
🇷🇺 Persians · Russia
807
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,228 11:29 22:01 35:49 ⚔ Fish Boom into Scouts
18 920 10:36 20:18 42:20 ⚔ M@A into Archers
8 427 13:19 21:39 39:03 ⛏ Fish Boom
8 411 12:09 24:22 40:20 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,785 14,909 10,890 1,580 44,164 48,412
16,375 9,980 6,380 1,660 34,395 37,318
13,110 10,194 6,340 2,300 31,944 40,732
15,250 10,965 2,910 1,600 30,725 38,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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