AoeStats
← PIANSTA

Nomad

503210253Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 26m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wu · Spain
1093
+17
🇧🇷 Khmer · Brazil
1045
+20
🇳🇱 Japanese · Netherlands
1129
-19
🇳🇱 Berbers · Netherlands
1122
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 659 14:34 18:47 ⛏ Fast Castle
22 587 13:42 18:46 ⛏ Fish Boom FC
18 484 14:07 19:27 ⛏ Fish Boom into Galleys FC
12 320 14:11 17:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,875 5,330 945 950 12,100 13,586
5,425 3,495 1,445 1,050 11,415 11,850
5,190 3,907 1,975 200 11,272 11,283
4,305 3,397 300 950 8,952 9,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.