AoeStats
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QS Arena

503210134Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 41m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1009
+16
🇨🇴 Magyars · Colombia
907
+20
🇺🇸 Persians · United States
1003
-51
🇺🇸 Wu · United States
1000
-54
Player eAPM Actions Feudal Castle Imperial Opening
31 1,296 8:26 13:09 30:29 ⛏ Fast Castle
27 1,137 7:27 16:15 29:51 ⛏ Fast Castle
23 947 8:42 13:22 36:01 ⛏ Fast Castle
19 779 8:24 17:26 28:56 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,550 15,450 13,550 2,900 66,450 68,948
11,630 6,938 4,845 1,575 24,988 29,357
9,385 7,000 4,750 1,810 22,945 26,141
10,485 3,745 7,925 750 22,905 25,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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