AoeStats
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Black Forest

503210000Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 88m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
704
+13
🇲🇽 Persians · Mexico
699
+13
🇦🇷 Chinese · Argentina
666
+15
🇮🇳 Khmer · India
665
-15
🇮🇳 Franks · India
653
-14
🇮🇳 Britons · India
600
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 2,869 16:07 25:39 40:33 ⚔ Towers FC
24 2,082 15:57 23:36 33:41 ⚔ Archer Rush
22 1,955 19:23 31:02 44:20 ⛏ Fast Castle
22 1,979 15:19 25:55 41:02 ⛏ Fast Castle
16 1,438 15:35 23:24 36:53 ⛏ Fast Castle
16 1,401 22:17 33:35 49:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,155 38,849 30,470 4,210 131,684 173,977
41,370 33,972 15,455 3,000 93,797 100,209
36,400 15,092 22,355 4,125 77,972 81,947
10,400 33,903 28,645 1,950 74,898 98,466
11,400 25,826 15,855 1,795 54,876 73,399
18,330 16,275 5,415 5,050 45,070 60,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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