AoeStats
← Eu sou Coringa

QS Arena

503209884Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 34m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
880
+14
🇨🇱 Turks · Chile
810
+17
🇺🇸 Britons · United States
805
+17
🇺🇸 Hindustanis · United States
804
+17
🇫🇷 Chinese · France
887
-19
🇩🇪 Hindustanis · Germany
826
-16
🇷🇺 Shu · Russia
808
-15
🇪🇸 Italians · Spain
790
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 949 9:12 13:08 28:14 ⛏ Fast Castle
25 868 10:24 14:56 ⛏ Fast Castle
19 650 9:57 19:21 ⚔ Scout Rush
17 601 8:33 13:43 ⛏ Fast Castle
17 600 11:27 19:09 28:16 ⛏ Fast Castle
16 542 8:27 18:00 ⛏ Fast Castle
11 374 11:00 15:11 ⛏ Fast Castle
7 253 9:18 18:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,020 12,525 3,590 850 29,985 37,022
11,580 6,340 4,080 1,505 23,505 29,479
10,305 7,960 1,855 1,600 21,720 26,685
7,485 7,110 3,780 1,715 20,090 23,151
8,320 6,585 2,680 200 17,785 26,097
7,600 3,930 3,495 750 15,775 17,380
6,010 4,615 1,180 650 12,455 14,945
5,350 4,184 1,270 1,500 12,304 20,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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