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Black Forest

503209861Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 40m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Lithuanians · Poland
663
+17
🇵🇱 Spanish · Poland
663
+17
🇵🇱 Celts · Poland
651
+17
🇲🇽 Goths · Mexico
720
-19
🇲🇽 Bohemians · Mexico
674
-17
🇲🇽 Mongols · Mexico
628
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,010 12:20 21:45 32:23 ⛏ Fast Castle
19 763 11:53 26:42 ⚔ Archer Rush
16 637 14:33 28:07 ⚔ Skirmisher Rush
15 592 12:50 25:48
13 541 26:15 38:04 ⚔ Scout Rush
10 387 13:28 25:24 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,420 7,685 5,085 800 26,990 33,923
11,415 8,580 3,235 1,550 24,780 32,324
8,890 6,214 2,440 2,845 20,389 22,555
7,945 4,271 2,730 755 15,701 20,067
6,405 5,234 1,605 1,070 14,314 16,975
6,080 3,928 480 100 10,588 11,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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