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Arabia

503209852Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 37m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
853
+17
🇩🇪 Goths · Germany
867
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,461 11:42 27:35 ⚔ Tower Rush
20 739 11:33 31:24 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,595 3,805 2,775 125 17,300 17,749
5,150 2,615 1,720 1,175 10,660 10,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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