AoeStats
← Miguel Angel

Arabia

503209623Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 52m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
898
+14
🇹🇷 Britons · Türkiye
870
+15
vs
🇩🇪 Spanish · Germany
885
-16
🇩🇪 Byzantines · Germany
832
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,522 11:37 18:48 44:45 ⚔ Archer Rush
21 1,113 10:40 23:57 42:58 ⚔ Archer Rush
18 947 10:49 33:54 — ⚔ Scout Rush
15 764 13:38 23:46 41:30 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,250 14,700 13,270 100 36,320 39,181
17,740 11,350 4,165 1,835 35,090 45,123
9,525 9,984 5,340 1,080 25,929 29,307
6,550 4,962 800 3,425 15,737 16,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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