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Nomad

503209578Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 38m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Hindustanis · Poland
932
+14
🇵🇱 Romans · Poland
909
+15
🇧🇷 Vikings · Brazil
884
-14
🇧🇷 Malay · Brazil
879
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,639 14:53 20:08 37:57 ⚔ FC into Archers
39 1,477 15:00 24:09 ⚔ Fish Boom into Scouts
24 926 14:58 23:52 37:07 ⛏ Fish Boom
18 702 15:00 22:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,715 9,505 4,680 950 28,850 32,238
11,010 8,835 2,915 1,680 24,440 25,327
10,685 6,005 4,565 950 22,205 25,578
7,030 6,875 2,665 1,500 18,070 21,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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