AoeStats
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QS Arena

503209570Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 50m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Japanese · Poland
938
+13
🇦🇷 Mongols · Argentina
926
+14
🇵🇱 Inca · Poland
828
+18
🇦🇷 Hindustanis · Argentina
907
-16
🇦🇷 Bohemians · Argentina
883
-15
🇦🇷 Mongols · Argentina
838
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,120 8:25 14:45 38:22 ⛏ Fast Castle
20 1,031 6:02 20:29 36:43 ⛏ Fast Castle
18 890 7:27 18:14 42:25 ⛏ Fast Castle
16 810 10:17 16:50 32:43 ⛏ Fast Castle
16 810 7:52 12:14 30:09 ⛏ Fast Castle
15 740 9:40 16:41 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,245 18,835 13,575 3,195 55,850 65,476
16,445 21,360 14,475 2,150 54,430 71,527
22,200 14,815 7,880 7,540 52,435 67,729
18,855 18,280 10,815 1,415 49,365 57,177
17,565 12,095 9,890 980 40,530 48,294
8,000 7,345 4,895 1,605 21,845 26,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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