AoeStats
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Four Lakes

503209550Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 24m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
668
+12
🇧🇷 Goths · Brazil
617
+14
🇨🇴 Khmer · Colombia
524
+18
🇵🇱 Bohemians · Poland
454
+21
🇺🇸 Maya · United States
625
-19
🇩🇪 Sicilians · Germany
584
-17
🇫🇷 Spanish · France
575
-16
🇩🇪 Lithuanians · Germany
492
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 469 11:54 21:37 ⛏ Fast Castle
10 247 13:59 22:16 ⚔ Fish Boom FC into Archers
10 252 14:48 24:15 ⛏ Fish Boom FC
9 211 13:34 ⚔ Tower Rush
7 172
5 129 12:13
2 55 11:02
0 3

Resources

Player Food Wood Gold Stone Spent Collected
4,840 3,925 1,040 650 10,455 10,696
3,770 2,919 1,200 125 8,014 9,253
3,450 4,112 400 0 7,962 8,488
3,070 2,155 225 525 5,975 8,681
1,925 1,140 50 125 3,240 4,342
900 425 0 0 1,325 2,030
850 250 0 0 1,100 2,147
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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