AoeStats
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Nomad

503209382Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 63m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1061
+14
🇺🇸 Muisca · United States
1057
+14
🇺🇸 Bulgarians · United States
894
+21
🇺🇸 Ethiopians · United States
1037
-18
🇭🇰 Khmer · Hong Kong SAR China
1032
-17
🇹🇷 Malay · Türkiye
966
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,168 13:55 23:56 39:37 ⚔ Fish Boom into Archers
38 2,441 15:41 19:43 35:13 ⚔ Fish Boom FC into Archers
24 1,520 15:28 27:48 55:20 ⛏ Fish Boom FC
23 1,481 15:38 22:37 ⛏ Fish Boom FC
21 1,318 14:07 22:33 41:18 ⚔ Fish Boom into Towers into Galleys FC into Archers
10 608 14:17 27:03 ⚔ Drush into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,120 26,729 15,825 3,100 77,774 99,233
27,960 18,075 10,360 6,375 62,770 69,064
25,700 15,950 14,835 2,550 59,035 69,049
15,020 22,756 8,510 3,465 49,751 52,530
19,995 9,135 9,595 1,750 40,475 43,185
8,085 7,395 2,505 1,675 19,660 21,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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