AoeStats
← 如恋雨止

Team Islands

503209364Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 6m 55s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
988
+12
🇹🇷 Byzantines · Türkiye
972
+13
🇹🇷 Portuguese · Türkiye
938
+14
🇦🇺 Hindustanis · Australia
900
+16
🇨🇳 Malay · China
921
-15
🇺🇸 Japanese · United States
912
-14
🇺🇸 Britons · United States
888
-13
🇦🇷 Lithuanians · Argentina
870
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 325
37 254
36 246
24 163
21 146
15 106
13 92
12 80

Resources

Player Food Wood Gold Stone Spent Collected
1,600 325 50 0 1,975 1,661
1,350 445 0 0 1,795 1,652
1,100 625 50 0 1,775 1,523
1,200 275 50 0 1,525 1,577
550 475 50 0 1,075 1,235
700 75 0 0 775 920
450 250 0 0 700 619
300 50 0 0 350 344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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