AoeStats
← Spencer

Yucatan

503209295Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 28m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Saracens · South Africa
1001
+9
🇿🇦 Cumans · South Africa
732
+21
🇨🇦 Teutons · Canada
862
-16
🇺🇸 Dravidians · United States
824
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,093 11:16 22:39 ⚔ Archer Rush
25 704 11:43 19:34 ⛏ Fast Castle
21 591 13:43
13 355 11:38 21:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,275 5,936 3,305 650 15,166 15,773
5,450 3,200 640 1,675 10,965 12,687
5,100 3,600 645 155 9,500 11,974
3,690 4,307 250 100 8,347 10,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.