AoeStats
← WhiteShadow

Nomad

503209063Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 50m 14s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1278
+10
🇺🇸 Persians · United States
1212
+13
🇦🇹 Franks · Austria
1196
+14
🇲🇽 Vietnamese · Mexico
1234
-16
🇨🇦 Goths · Canada
1116
-11
🇨🇦 Huns · Canada
1079
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,581 14:21 19:17 37:49 ⛏ Fish Boom FC
27 1,373 14:49 21:25 44:02 ⛏ Fish Boom FC
25 1,273 14:51 18:48 46:27 ⛏ Fish Boom FC
25 1,277 16:32 22:00 48:12 ⛏ Fish Boom FC
24 1,224 16:20 21:45 45:20 ⛏ Fish Boom FC
20 1,009 14:41 19:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,885 13,960 12,100 2,100 52,045 52,128
16,310 19,743 7,715 7,275 51,043 62,070
19,300 10,218 10,870 3,855 44,243 49,377
16,850 15,991 2,865 1,375 37,081 37,953
10,925 12,490 9,560 2,250 35,225 39,378
10,925 11,520 4,750 630 27,825 30,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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