AoeStats
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QS Arena

503209055Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 41m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Khmer · Belgium
1008
+14
🇹🇷 Vietnamese · Türkiye
989
+15
🇷🇴 Poles · Romania
977
+16
🇹🇷 Cumans · Türkiye
973
+16
vs
🇲🇽 Persians · Mexico
1005
-17
🇨🇦 Japanese · Canada
1000
-50
🇺🇦 Khmer · Ukraine
939
-14
🇨🇿 Turks · Czechia
933
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,151 8:50 12:26 27:12 ⛏ Fast Castle
27 1,104 9:10 16:39 28:12 ⛏ Fast Castle
24 1,018 8:34 20:43 31:23
22 904 7:28 17:46 32:45 ⛏ Fast Castle
21 867 8:52 15:04 — ⚔ Scout Rush
20 821 10:14 17:48 28:03 ⛏ Fast Castle
19 783 8:26 18:29 25:01 ⚔ FC into Skirms into Fast Imp
14 586 8:49 13:37 28:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,980 24,035 11,370 1,700 68,085 71,203
18,685 14,975 8,120 1,500 43,280 47,705
21,120 8,945 9,700 1,500 41,265 48,958
17,945 13,220 6,035 1,900 39,100 43,678
19,345 10,970 7,110 1,400 38,825 43,368
18,740 12,230 5,255 1,850 38,075 41,792
12,555 12,720 6,685 990 32,950 43,354
7,860 6,640 2,060 915 17,475 22,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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