AoeStats
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Team Islands

503208775Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 45m 1s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
982
+16
🇩🇪 Persians · Germany
981
+16
🇩🇪 Dravidians · Germany
973
+17
🇮🇶 Franks · Iraq
1040
-19
🇮🇪 Vietnamese · Ireland
989
-17
🇬🇧 Vikings · United Kingdom
928
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,431 10:41 14:51 30:19 ⛏ Fast Castle
21 926 10:08 20:22 28:56 ⛏ Fish Boom into Galleys FC
15 681 10:57 24:06 40:42 ⛏ Fish Boom FC
14 633 11:54 18:24 ⛏ Fish Boom into Fire Galleys FC
14 636 14:36 20:22 32:23 ⛏ Fish Boom FC
11 507 9:58 19:51 31:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,315 17,060 7,140 2,830 43,345 56,741
15,045 16,148 7,110 1,600 39,903 61,034
14,215 16,115 4,625 2,150 37,105 58,465
13,440 12,375 7,595 885 34,295 45,048
9,225 8,800 1,565 1,065 20,655 26,676
4,625 7,895 2,115 200 14,835 16,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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