AoeStats
← BelmontY

MegaRandom

503208696Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 60m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1264
+16
🇧🇷 Inca · Brazil
1258
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,914 10:55 23:01 45:01 ⛏ Fish Boom FC
32 1,913 10:09 22:04 44:32 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,060 21,008 12,220 5,530 62,818 67,567
19,600 11,198 7,235 2,200 40,233 41,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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