AoeStats
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QS Arena

503208643Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 78m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
891
+14
🇺🇸 Spanish · United States
852
+16
🇺🇸 Franks · United States
835
+17
🇺🇸 Britons · United States
796
+19
vs
🇨🇱 Celts · Chile
878
-18
🇫🇷 Koreans · France
865
-17
🇷🇴 Mongols · Romania
844
-16
🇩🇪 Burmese · Germany
828
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,628 8:06 15:28 33:15 ⚔ Archers FC
34 2,632 7:27 15:36 31:32 ⛏ Fast Castle
28 2,217 7:55 16:02 30:30 ⛏ Fast Castle
22 1,712 8:12 12:30 41:13 ⛏ Fast Castle
21 1,616 8:56 13:11 36:20 ⛏ Fast Castle
16 1,270 10:29 14:59 29:16 ⛏ Fast Castle
12 949 13:06 25:16 39:29 ⚔ Archer Rush
10 769 9:55 20:38 35:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
54,835 17,965 42,245 6,290 121,335 134,048
64,150 31,953 14,500 5,625 116,228 128,535
45,930 45,100 14,600 4,545 110,175 131,382
33,980 39,230 16,850 2,800 92,860 96,974
36,770 34,805 15,005 5,895 92,475 96,846
32,255 12,015 31,495 1,430 77,195 80,282
17,580 30,715 19,440 4,395 72,130 76,524
12,540 18,320 15,680 1,635 48,175 54,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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