AoeStats
← sotragering

Nomad

503208600Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 66m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
558
+17
🇨🇴 Sicilians · Colombia
539
+18
🇪🇸 Bohemians · Spain
596
-18
🇨🇿 Tatars · Czechia
561
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,246 16:38 36:49 64:36 ⚔ Archer Rush
16 1,076 19:34 31:37 47:02 ⛏ Fish Boom FC
11 758 17:46 25:03 40:56 ⚔ Fish Boom into Drush FC
11 744 21:56 36:03 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,260 23,670 19,635 4,550 68,115 77,926
15,500 18,160 8,970 5,940 48,570 51,899
15,750 15,603 10,195 2,715 44,263 51,972
9,875 9,510 5,400 1,600 26,385 33,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.