AoeStats
← aroldera

Arabia

503208597Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 51m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
858
+14
🇩🇪 Huns · Germany
808
+16
🇧🇷 Wu · Brazil
829
-16
🇧🇷 Cumans · Brazil
799
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,924 9:46 19:36 42:52 ⛏ Fast Castle
30 1,550 11:40 17:07 ⛏ Fast Castle
22 1,110 12:07 21:06 51:09
20 1,004 11:43 39:10

Resources

Player Food Wood Gold Stone Spent Collected
20,210 16,190 8,510 3,200 48,110 56,127
12,995 17,012 7,095 1,510 38,612 41,280
11,895 12,728 5,575 1,500 31,698 41,486
10,290 10,644 2,525 1,150 24,609 25,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.