AoeStats
← Dejavu

QS Arena

503208559Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 45m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1055
+14
🇸🇰 Celts · Slovakia
1029
+15
🇧🇷 Romans · Brazil
1028
+15
🇺🇸 Koreans · United States
1014
+16
🇺🇸 Magyars · United States
1033
-16
🇹🇼 Britons · Taiwan
1015
-15
🇹🇷 Turks · Türkiye
1009
-15
🇹🇼 Slavs · Taiwan
1005
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,084 8:12 12:37 32:59 ⛏ Fast Castle
46 2,084 8:45 14:04 27:50 ⛏ Fast Castle
42 1,905 8:54 13:08 34:31 ⛏ Fast Castle
32 1,436 7:29 15:47 28:55 ⛏ Fast Castle
26 1,164 9:55 15:34 33:19 ⛏ Fast Castle
21 964 7:15 16:14 32:29 ⛏ Fast Castle
21 958 9:21 16:22 33:00 ⛏ Fast Castle
19 868 8:08 17:04 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,300 19,995 13,835 2,350 64,480 71,583
21,800 14,791 18,565 4,110 59,266 68,884
25,365 17,645 12,960 2,625 58,595 63,139
20,280 19,625 11,775 975 52,655 53,785
11,625 22,705 8,755 2,850 45,935 59,921
20,470 9,265 13,780 2,150 45,665 53,718
18,125 11,965 5,115 3,070 38,275 49,108
16,490 12,215 4,315 1,700 34,720 47,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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