AoeStats
← Walkdog38

Four Lakes

503208550Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 45m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
860
+16
🇺🇸 Sicilians · United States
840
+17
🇺🇸 Cumans · United States
788
+19
🇵🇱 Vikings · Poland
1067
-26
🇵🇱 Koreans · Poland
891
-19
🇵🇱 Saracens · Poland
596
-7
Player eAPM Actions Feudal Castle Imperial Opening
18 822 15:24 34:13 ⚔ Fish Boom into Towers FC
17 803 14:05 22:01 36:12 ⛏ Fish Boom FC
15 689 12:12 21:07 ⛏ Fish Boom FC
14 644 12:05 17:41 ⛏ Fast Castle
11 515 12:24 30:12 43:55 ⚔ M@A into Archers
7 331 11:53 24:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,100 14,500 8,750 3,200 43,550 50,145
17,170 12,195 6,140 3,350 38,855 39,738
14,140 14,170 5,240 1,050 34,600 39,215
9,770 5,360 4,025 1,425 20,580 27,584
8,855 7,025 2,230 2,000 20,110 26,073
4,475 4,360 855 2,150 11,840 13,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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