AoeStats
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Black Forest

503208510Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 54m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Maya · Finland
1042
+18
🇫🇮 Teutons · Finland
1026
+18
🇺🇦 Sicilians · Ukraine
1159
-22
🇧🇷 Celts · Brazil
1001
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,037 10:30 15:03 33:51 ⛏ Fast Castle
44 2,392 11:23 16:21 37:47 ⛏ Fast Castle
28 1,564 12:41 32:24 45:03 ⚔ Archers into Skirms into Towers
11 626 13:34 21:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,970 21,540 18,830 3,715 83,055 103,178
24,730 23,538 14,065 2,515 64,848 79,752
15,155 16,072 7,525 2,485 41,237 46,275
3,700 1,508 250 840 6,298 8,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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