AoeStats
← it's Barnie

Nomad

503208490Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 43m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Berbers · Netherlands
862
+11
🇵🇱 Inca · Poland
773
+15
🇩🇪 Mongols · Germany
760
-13
🇩🇪 Teutons · Germany
739
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 931 14:32 33:50 ⚔ Fish Boom into Drush
17 737 14:36 29:47 ⚔ Fish Boom into Scouts into Towers
16 712 14:33 24:35 ⚔ Fish Boom into Archers
11 490 14:13 25:22 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,995 8,507 3,160 1,640 19,302 20,872
8,365 8,156 1,635 780 18,936 21,315
8,095 6,420 2,080 850 17,445 18,465
4,920 4,520 1,115 1,225 11,780 12,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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