AoeStats
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Yucatan

503208445Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 23m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Inca · Sweden
852
+16
🇸🇪 Italians · Sweden
850
+16
🇨🇿 Britons · Czechia
838
+17
🇸🇪 Poles · Sweden
744
+21
🇺🇸 Britons · United States
877
-19
🇨🇭 Mongols · Switzerland
871
-18
🇺🇸 Goths · United States
863
-18
🇮🇪 Ethiopians · Ireland
810
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 924 11:42 16:16 ⛏ Fast Castle
32 732 12:10 ⚔ Archer Rush
31 721 10:19 16:40 ⛏ Fast Castle
24 558 12:12 16:57 ⛏ Fast Castle
19 444 11:27 17:51 ⛏ Fast Castle
19 430 15:12 21:37 ⛏ Fast Castle
12 286 11:27 19:57 ⛏ Fast Castle
10 242 12:26 20:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,995 2,446 625 100 10,166 11,184
4,675 3,700 250 300 8,925 10,384
4,240 2,565 765 535 8,105 10,292
4,750 2,525 300 100 7,675 9,914
4,375 2,395 250 635 7,655 8,955
3,575 3,240 250 300 7,365 9,701
3,225 2,082 200 415 5,922 7,834
2,700 1,224 250 650 4,824 6,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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