AoeStats
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Arabia

503208349Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 15m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Persians · Belgium
576
+12
🇪🇸 Teutons · Spain
518
+14
🇷🇴 Huns · Romania
490
+15
🇱🇻 Persians · Latvia
636
-21
🇨🇴 Tatars · Colombia
398
-10
🇨🇴 Chinese · Colombia
398
-10
Player eAPM Actions Feudal Castle Imperial Opening
17 255 14:07 ⚔ M@A Rush
14 220 11:30 ⚔ Drush
6 93 11:27
3 53
3 49
0 6

Resources

Player Food Wood Gold Stone Spent Collected
2,000 685 230 0 2,915 2,825
1,650 850 140 100 2,740 3,495
1,600 485 50 125 2,260 2,633
700 200 0 0 900 1,114
350 250 50 0 650 863
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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