AoeStats
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Team Islands

503208244Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 51m 3s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Vikings · Romania
951
+16
🇷🇴 Byzantines · Romania
920
+18
🇷🇴 Spanish · Romania
895
+19
🇹🇷 Dravidians · Türkiye
981
-19
🇺🇸 Japanese · United States
951
-17
🇨🇷 Huns · Costa Rica
935
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,710 11:33 15:58 44:16 ⛏ Fish Boom FC
32 1,616 11:08 17:26 35:14 ⛏ Fish Boom FC
32 1,649 11:10 15:52 31:51 ⛏ Fish Boom FC
29 1,486 12:40 20:37 29:51 ⛏ Fast Castle
23 1,190 11:37 19:50 28:42 ⛏ Fish Boom FC into Fire Galleys into Fast Imp
20 1,027 12:41 21:56 48:43 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,625 30,470 13,300 450 54,845 58,604
21,060 16,495 11,660 2,350 51,565 60,613
18,370 17,790 8,190 1,500 45,850 67,447
15,835 14,780 9,910 1,700 42,225 50,039
11,040 17,295 7,725 1,525 37,585 42,639
9,500 17,625 7,505 1,325 35,955 46,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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