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503208192Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 45m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
793
+17
🇭🇷 Magyars · Croatia
746
+19
🇨🇳 Vikings · China
700
+21
🇹🇭 Khmer · Thailand
692
+22
🇹🇷 Huns · Türkiye
856
-21
🇹🇷 Lithuanians · Türkiye
823
-20
🇹🇷 Celts · Türkiye
817
-20
🇹🇷 Turks · Türkiye
789
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 1,425 12:23 16:52 37:42 ⛏ Fast Castle
31 1,400 11:03 22:54 34:49 ⚔ FC into Scouts
25 1,131 9:59 19:57 30:02 ⛏ Fast Castle
24 1,086 12:18 21:32 42:57 ⛏ Fast Castle
20 889 12:18 19:33 ⛏ Fast Castle
19 846 11:12 19:24 34:39 ⛏ Fast Castle
16 707 11:03 22:20 33:27 ◆ FC into Fast Imp
16 737 10:18 22:20 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,270 14,895 7,755 2,200 39,120 44,301
18,970 7,474 6,635 2,540 35,619 40,088
12,990 12,350 8,560 950 34,850 45,028
13,375 8,550 6,305 2,780 31,010 34,884
11,145 8,876 2,825 2,460 25,306 26,056
9,900 6,980 3,525 900 21,305 29,646
9,385 6,375 3,200 1,500 20,460 22,826
9,085 4,932 2,965 1,250 18,232 21,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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