AoeStats
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Black Forest

503208152Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 50m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
1010
+13
🇳🇱 Britons · Netherlands
931
+17
918
+18
🇺🇸 Portuguese · United States
953
-46
🇺🇸 Mongols · United States
953
-46
🇺🇸 Britons · United States
953
-46
Player eAPM Actions Feudal Castle Imperial Opening
23 1,147 12:01 18:50 34:24 ⛏ Fast Castle
21 1,050 17:12 22:41 37:56 ⛏ Fish Boom FC
13 666 10:47 19:07 31:56 ⛏ Fast Castle
11 567 10:47 22:36 44:55 ⚔ Archer Rush
10 502 11:06 21:38 39:53 ⚔ FC into Archers
9 436 14:37 23:17 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,545 21,866 12,615 5,760 60,786 66,290
19,350 14,109 11,120 1,270 45,849 55,040
15,425 15,732 8,915 2,375 42,447 54,948
11,445 9,725 5,840 1,680 28,690 34,348
12,480 9,160 4,740 800 27,180 30,939
10,680 9,456 5,620 1,005 26,761 29,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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