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Four Lakes

503207975Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 87m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
671
+10
🇫🇷 Lithuanians · France
513
+17
🇫🇷 Byzantines · France
440
+20
🇹🇷 Magyars · Türkiye
392
+22
🇩🇪 Byzantines · Germany
561
-19
🇩🇪 Portuguese · Germany
547
-18
🇧🇷 Tatars · Brazil
532
-17
🇮🇳 Magyars · India
506
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,561 11:07 23:40 37:35 ⛏ Fast Castle
20 1,723 12:15 24:41 39:47 ⚔ Fish Boom into Archers
19 1,642 12:37 18:50 35:21 ⛏ Fast Castle
17 1,486 13:31 19:32 32:42 ⛏ Fish Boom FC
13 1,107 13:52 18:07 37:39 ⛏ Fast Castle
12 1,045 11:22 17:00 39:06 ⛏ Fast Castle
7 575 13:33 26:56 35:57 ⛏ Fast Castle
6 538 13:58 27:44 44:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,655 17,960 41,210 5,030 109,855 118,342
43,745 25,445 19,035 7,660 95,885 133,489
32,865 18,115 23,090 4,955 79,025 122,458
29,375 25,475 18,610 3,290 76,750 79,032
32,650 13,815 15,605 4,700 66,770 96,681
18,155 16,215 14,285 2,480 51,135 78,962
13,195 11,614 11,900 2,065 38,774 56,368
14,295 9,985 4,455 4,645 33,380 36,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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