AoeStats
← Riper-Kun

Nomad

503207965Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 38m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bengalis · Canada
1246
+14
🇨🇴 Italians · Colombia
1219
+15
🇦🇷 Celts · Argentina
1058
+72
🇨🇴 Vietnamese · Colombia
1205
-17
🇨🇴 Malay · Colombia
1200
-17
🇺🇸 Persians · United States
1193
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 1,917 13:27 19:58 ⛏ Fish Boom FC
34 1,289 14:05 18:34 33:03 ⛏ Fish Boom FC
30 1,161 14:51 19:02 33:42 ⛏ Fish Boom
28 1,070 12:49 17:52 32:55 ⛏ Fish Boom FC
26 1,004 14:05 18:29 ⚔ Fish Boom FC into Towers
18 674 13:45 22:30 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,810 13,784 4,565 2,365 34,524 38,033
10,220 10,995 5,540 1,600 28,355 30,903
7,600 11,420 5,040 760 24,820 25,312
9,560 7,660 4,670 2,475 24,365 25,992
6,025 7,912 2,645 980 17,562 20,379
6,425 5,775 2,170 1,875 16,245 16,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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