AoeStats
← mikeymazko

Coastal Forest

503207953Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 53m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1405
+15
🇩🇪 Saracens · Germany
1396
+15
🇩🇪 Ethiopians · Germany
1268
+21
🇩🇪 Berbers · Germany
1143
+26
🇺🇸 Berbers · United States
1438
-22
🇹🇷 Portuguese · Türkiye
1392
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🇲🇽 Vietnamese · Mexico
1360
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🇩🇪 Shu · Germany
1334
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 3,023 10:25 19:36 34:42 ⚔ Fish Boom into Archers
44 2,370 9:28 25:20 45:51 ⚔ Scout Rush
38 2,034 10:47 28:27 42:37 ⚔ Archers into Skirms
35 1,901 11:14 14:51 30:19 ⛏ Fish Boom FC
34 1,831 11:45 15:58 30:57 ⛏ Fish Boom FC
33 1,772 11:33 15:17 44:22 ⛏ Fast Castle
32 1,733 10:02 25:53 51:21 ⚔ Archer Rush
32 1,735 9:47 28:13 40:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,370 19,965 15,425 4,975 69,735 76,396
12,625 28,395 22,065 2,470 65,555 79,208
29,775 14,815 17,000 2,550 64,140 67,652
18,100 22,339 15,410 1,600 57,449 60,430
25,070 8,765 11,395 200 45,430 50,980
17,815 10,080 8,045 550 36,490 43,854
13,410 14,174 4,620 1,510 33,714 38,289
11,300 10,855 7,390 975 30,520 32,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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