AoeStats
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QS Arena

503207850Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 41m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1032
+11
🇺🇸 Bohemians · United States
994
+13
🇺🇸 Burgundians · United States
879
+18
🇺🇸 Italians · United States
958
-16
🇩🇪 Khitans · Germany
938
-15
🇺🇸 Chinese · United States
890
-32
Player eAPM Actions Feudal Castle Imperial Opening
37 1,564 9:21 13:03 ⛏ Fast Castle
32 1,349 9:49 13:33 30:04 ⛏ Fast Castle
18 749 9:36 13:37 26:12 ⛏ Fast Castle
17 721 8:58 14:57 32:20 ⛏ Fast Castle
16 656 8:41 12:51 29:28 ⛏ Fast Castle
12 482 14:28 22:19 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,340 17,020 11,715 3,745 53,820 73,706
13,585 13,890 7,695 850 36,020 43,354
12,755 13,665 4,115 1,605 32,140 36,864
13,535 2,865 10,970 0 27,370 29,608
9,935 6,835 3,685 1,585 22,040 25,455
8,570 3,655 4,425 1,950 18,600 22,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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